![]() With the Soundset Changes optional component of this mod, their soundsets change as a result of events associated with their strongholds instead. In the unmodded game, with Throne of Bhaal, Aerie's soundset undergoes some changes at a certain point in Chapter Eight, and Anomen's soundset undergoes substantially more extensive changes as soon as Chapter Eight begins if he is Chaotic Neutral. You should also have the cleric to whom you wish to give the cleric stronghold (Anomen or Aerie) in your party when you first go to the Temple District and hear Gaal's speech. Yes, that does mean you can only get a stronghold for Imoen if you side with the Shadow Thieves and do the quest Renal Bloodscalp gives you in Chapter Six. Note that, in order to gain a stronghold for an NPC, you need to have that NPC in your party when you do the quest that leads to the strongholds. I hope he's got his dream job now.This is the primary component of the mod. Overall SCL was a fantastic game from an audio perspective with nicely implemented WWise tech, a great score, and great sound design. Special thanks to Tony, the audio director for Sword Coast Legends, who was always one of the most interactive members of the nSpace team as well as an all around cool dude. While SCL wasn't everyone's cup of tea, to me it was a great game that got killed in the cradle. Obviously all credit for these sounds go to nSpace. #SWORD COAST LEGENDS MODS DOWNLOAD PC#SCL has additional NPC voicesets that are more extensive (like drow, duergar, and goblins) as well as ~15 PC voicesets that I will be doing in the near future.įeedback: Please let me know if any of the sounds aren't balanced (too loud or too low) as the files went from BNK archives to WEM to OGG to WAV and it's possible the balance got lost on some of them. The 30 included creatures are: Bear, Beholder, Belaphoss (a Balor), Brain Golem, Bugbear, Draegloth, Dretch, Ghoul, Hezrou, Hook Horror, Intellect Devourer, Illithid, Imp, Kobold, Mimic, Ogre, Ooze/Jelly, Orc, Otyugh, Quasit, Skeleton, Spider, Troll, Umber Hulk, Undead Mind Flayer, Vrock, Wolf, Worg, Zombie Ogre, Zombie.Įach creature soundset contains 11 sounds that are used in-game by the engine: ![]() To use these, unzip into your Override folder. Also included is a partial override of Intellect Devourer (replaces 11 sounds, leaves the rest as is). sclvooverride.zip contains override versions of Bear, Beholder, Bugbear, Ghoul, Hook Horror, Jelly, Kobold, Mephit, Mindflayer, DevilBig, Ogre, Orc, Skeleton, Spider, Troll, Umber Hulk, Vrock, Wolf, Worg, and Zombie.Some creatures don't have models in vanilla NWN (ex: Otyugh) so a replacement creature was used with their name changed to "Fake" whatever they are meant to represent (ex: Fake Otyugh, Fake Dretch) Clicking on them will cycle through the relevant soundset and bark out which sound is being played. In the module's one area there is a commoner faction creature for each sound painted down. ![]()
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